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Minecraft texture pack fps
Minecraft texture pack fps







minecraft texture pack fps minecraft texture pack fps

Not only because of the people who bought a medium-high end pc, but for content creators like Sonic Ether´s or Sysclone who create texture packs and shaders that can’t be properly enjoyable in vanilla without inevitably facing these fps drops in more advanced states. I personally think that this is a bit sad. This creates a big wall which makes medium-high end users unable to use their decent cpus and gpus. Does this happen in Vanilla without OptiFine?.

minecraft texture pack fps

The video and images show users specs and these problems. In fact, **anything that have that amount of light sources would also recreate this flaw ** without using a full cpu thread or all the power of the gpu. Using a custom big structure without being culled like the ones in the mod I mentioned and a shader will drops fps. Steps to Reproduce (Before making arguments like “buy a better pc” or “I can run x shader with x fps”)Įverything is in the video. By only using shaders, if these structures have lots of illumination sources, all of them will get loaded and will cause massive fps drops even with low end shaders. Secondly and less common, as non-natural structures are not culled by the algorithm. I have tested advanced vanilla survival maps without mod farms and still face the same issue with dispersed 50-100 mobs, several illumination sources and the constant change of camera direction. This situation can be commonly found in vanilla survival when creating mob farms or when monsters stack in dark places but still get loaded. Medium sized mob groups in different places loaded at the same time also creates this average fps drops.

minecraft texture pack fps

I also have another test from a user with better specs showing similar performance. (Cpu usage is 25% higher because of the recording) Other combinations like seus renewed + x32 texture pack, different optifine settings, optifine versions and ram allocations also face this flaw. I used chroma hills texture pack + sildur shaders lite. This bug is present in all optifine versions, I made a video showing it along with the extra info. Firstly, using >=x128 resolution texture packs, any type of shader and far render distance creates big fps drops when facing big mob groups without using any kind of extra computer resources(full cpu thread, gpu, ram…)









Minecraft texture pack fps